The Escaper

Chess at South Parthenon

Walk your character onto the outdoor board, stand on your pieces to select them, and follow the green dots to see where you can move. Start in Practice with Predict: On to learn how to play β€” or turn Predict: Off when you want a clean board like a tournament player.

New to chess?

The goal You play White β€” the computer plays Black πŸ† Win by attacking the enemy king and achieving checkmate β€” when their king is trapped with no safe escape. Protect your own king while you attack theirs.

How the pieces move (quick reference)

Pawn
Pawn
Forward one square (or two on its first move). Captures diagonally forward.
Rook
Rook
Straight lines β€” horizontal or vertical, any number of empty squares.
Bishop
Bishop
Diagonals only β€” any number of empty squares.
Knight
Knight
L-shape: 2 squares one way, 1 sideways. The only piece that jumps over others.
Queen
Queen
Any direction β€” horizontal, vertical, or diagonal. Most powerful piece.
King
King
One square in any direction. Never move into danger!

Words you will see in this guide

Your first five minutes

  1. At the Chess-Stele front: set Level to 0 Practice and Predict to On.
  2. Press the green START button (it shows Playing while a game is active).
  3. Walk onto a white Pawn or Knight β€” it turns blue.
  4. Look for green dots on the board β€” those squares are legal moves.
  5. Right-click (RMB) a green square to set it as your target, then left-click / fire to confirm.

Recommended learning path

  1. Practice (Level 0) β€” no computer opponent; learn how each piece moves with hints on.
  2. Custom β†’ Piece vs Piece β€” one white + one black of the same type; drill a single piece alone (see Custom).
  3. Easy (Level 1) β€” play a full game against a gentle computer opponent (Leorik).
  4. Puzzles β€” short "win in one move" challenges once you are comfortable moving pieces. Set Predict: Hint for the puzzle coach (see Puzzles).
  5. Predict: Off β€” remove the training wheels when green dots and your own judgment are enough.

The sections below are a full reference for controls, Chess-Stele buttons, and advanced options.

Overview

South Parthenon with an active chess game on the outdoor board
Figure 1. South Parthenon β€” outdoor 3D board during play.
Inside the Chess-Stele trigger Weapon fire is blocked β€” the crosshair operates chess UI instead.

On the 3D board

The Style setting on the Chess-Stele front switches between two presentations. Standard moves happen instantly with flat circles on the board squares. Wizard animates piece slides (~1 second per square) and adds glowing runic orbs and auras. The legal-move rules are exactly the same either way β€” Style is purely visual.

White piece selected with green legal-move highlights on the outdoor board
Stand on a white piece β€” green dots show where it can move.
Orange circle on the square you are aiming at after RMB
Aim + RMB β€” orange circle marks your pending destination.

Standard vs Wizard β€” how it looks

Same piece, same legal moves β€” different presentation. Toggle Style on the Chess-Stele front at any time.

Wizard style β€” glowing green orbs on legal move squares
Wizard β€” glowing green orbs on legal squares.
Wizard style β€” green orbs and orange selection aura on the pending square
Wizard β€” green orbs + orange aura on your pending square.

Selecting a piece

Making a move

Standard move
Standard opening, D2 to D4.
Wizard presentation capture effect β€” smoke and hit light
White Queen takes Black Bishop for checkmate with Wizard capture effect β€” smoke and hit light.

Status display

The Tab quick board shows three lines of information β€” Game Mode, Selection, Position:

Puzzles 1/39 - Easy
Selected: Queen
Position: D3
Tab quick board three-line status with puzzle batch index
Tab board compact with top 3 Status lines showing possible piece moves
Status prefixMeaning
ChessNormal game vs Leorik (or Practice)
PuzzlesActive puzzle β€” shows puzzle number and total in batch on Tab board
CustomYour own layout β€” includes the unique Piece vs Piece practice drill

Pawn promotion

When a White pawn reaches rank 8 (the far edge from White’s side), the move waits until you choose what the pawn becomes. A translucent Chess Promotion Panel appears on the HUD.

Does not pause the game You can still look around, but chess moves stay blocked until you confirm a piece. Weapon zoom via RMB is suppressed while the panel is open so confirm does not fight sniper zoom.
ChessPromotionPanel HUD β€” D-pad cross to choose Queen, Rook, Knight, or Bishop
Chess Promotion Panel β€” D-pad layout

When it opens

Choose a piece (D-pad)

DirectionKeyboard / gamepadPiece
UpW / D-pad ↑ / stick upQueen (default)
LeftA / D-pad ← / stick leftRook
DownS / D-pad ↓ / stick downKnight
RightD / D-pad β†’ / stick rightBishop

Confirm

Press RMB, Space, or gamepad South / East / RB (right bumper). The pawn becomes the selected piece and play continues (Black / Leorik responds as usual).

On-screen hint: W A S D / D-Pad to choose Β· RMB Β· Space Β· or RB to confirm

2D boards

There are four 2D boards in the game, all mirroring the live 3D state in real time. Two are display-only β€” they show every dot, circle, and badge but cannot be clicked or dragged. Two are interactive β€” the Tab quick board lets you cycle Predict modes with H, and the Chess-Stele back board lets you drag pieces to make moves.

BoardLocationInteractive?
Main display boardAbove the outdoor 3D grid at South ParthenonDisplay-only
Chess-Stele frontFront face of the Chess-SteleDisplay-only
Chess-Stele backBack face of the Chess-SteleInteractive β€” Immediate mode (RMB drag) and Parthenon mode (RMB select β†’ RMB destination β†’ LMB commit). Toggle with the Mode button.
Tab quick boardFull-screen overlay β€” outdoor grid or back stele triggerInteractive β€” H cycles Predict modes. Also opens from the back stele trigger.

Main display board

A large 2D board mounted above the outdoor 3D chess grid at South Parthenon. It is display-only β€” you cannot click or drag anything on it. It mirrors the live board state: green legal-move dots, orange pending circle, tactical overlays, and corner badges all update instantly as you play.

Tab quick board

Press Tab to open the Tab quick board in two locations:

The overlay does not pause the game or capture movement input. It auto-closes when you leave both the outdoor grid and the back stele trigger.

Interactive control β€” H: while the panel is open, press H to cycle Predict intensity: Off β†’ On (purple + tactical) β†’ Hint (tactical + puzzle coach) β†’ On + Hint (everything). Each step briefly flashes Predict: … on screen and refreshes 3D + all 2D boards. This is the only keyboard shortcut active while the Tab board is open.

Tab quick board overlay with tactical hints and blue player marker
Tab quick board β€” full board, compact 3-line status, and move log. Press H to cycle Predict modes.

Chess-Stele β€” front mini board

A compact 2D board on the front face of the Chess-Stele, displayed alongside the settings panel. It is display-only β€” it shows the same live dots and circles as every other board but has no drag or click interaction. Use it to glance at the board state while adjusting Level, Predict, or Style settings without opening the Tab board.

Chess-Stele β€” back mini board

A compact 2D board on the back face of the Chess-Stele. This is the most interactive 2D board in the game:

Back mini board β€” Parthenon mode

Toggle between Immediate and Parthenon modes with the Mode button on the back panel. In Parthenon mode the back board acts as a remote control for the 3D chess game β€” all visuals, status text, and overlay animations are identical to what you would see standing on the 3D board itself. The Tab quick board (press Tab from the back stele trigger) will show the same state.

  1. RMB a white piece with legal moves β†’ the piece and its square turn blue (matching the Tab quick board), green dots and diamonds mark legal squares, status shows Selected: [piece].
  2. Move the cursor to the desired destination β€” a hover cursor highlight follows.
  3. RMB on a legal square β†’ orange circle marks the pending destination; status shows Move to X?
  4. LMB β€” commit the move.
  5. Backspace at any step β€” reverts one step (pending β†’ selected β†’ cancelled).
  6. Look away from the board β€” cancels the entire selection.

All tactical overlays (green pathways, purple predict, caution tints, scout/inspect diamonds) pulse and animate on both the back board and the Tab quick board while a piece is selected β€” the same animations you see standing on the outdoor 3D square. The blue player indicator (GameCage icon) sits on the selected piece's square, matching the Tab board's standing-square indicator.

Overlays & colors

Colored markers β€” quick reference

All 2D boards share the same visual language. Basic markers show with any Predict setting. Training markers require Predict: On, Hint, or On + Hint and are intended for beginners learning tactics.

Basic markers β€” always visible

MarkerVisualMeaning
Green dot●Legal empty move — safe movement, not on an attack ray
Green diamond (small)β—†Sliding piece only — empty square on an attack ray heading toward a capture
Green diamond (large)β—†Legal move that captures an enemy piece (actual capture square)
Orange circleβ—‹Your pending destination (right-clicked but not yet confirmed)
Blue squareβ—†2D boards β€” the square you are standing on
Dots vs diamonds at a glance

Dot β€” The square is safe to move to β€” nothing is threatened in that direction.

Small diamond β€” The square lies on a sliding-piece attack ray (Queen/Rook/Bishop) ending at a capture.

Large diamond β€” The actual capture target. Knights, pawns, and kings use dots for empty moves and large diamonds for captures.

Training markers β€” Predict: On, Hint, or On + Hint

MarkerVisualMeaning
Purple dot●"What if?" preview β€” where a piece could go after your next move
Red piece tint + πŸ’₯πŸ’₯Black piece that can capture your selected white piece right now
Yellow piece tint + ⚠️ ⚠️Black piece that could recapture if you move to your orange target
Blue tint on white piecesβ—‹Other white pieces that already attack your orange destination β€” your backup
Blue square + blue piece tintβ—―Parthenon mode β€” when you RMB-select a white piece on the back Chess-Stele, the square and piece turn blue, matching the Tab quick board
Red dot (small)●Enemy scout β€” safe empty square a black piece could reach (no attack ray)
Red diamond (small)β—†Enemy scout β€” attack-pathway square (sliding piece's ray aimed at a white piece)
Red diamond (large)β—†Enemy scout β€” white piece that black could capture; large diamond above the piece on 2D
Blue dot (small)●Friendly inspect β€” safe empty square another white piece could reach (no attack ray)
Blue diamond (small)β—†Friendly inspect β€” attack-pathway square (sliding piece's ray aimed at a black piece)
Blue diamond (large)β—†Friendly inspect β€” black piece that white could capture; large diamond above the piece on 2D
Inspect ring (red / blue)( ) ( )Bracket ring on the inspected piece's own square β€” red for a black-piece hold, blue for a white-piece hold

Puzzle coach markers β€” Predict: Hint + active puzzle only

MarkerVisualMeaning
Green circle (large)β—‹The square where checkmate happens β€” solution hint
Red Xβœ•Wrong square while you are aiming β€” never shown outside an active puzzle
Close-up of colored dots, circles, and corner badges on a 2D board
2D overlay close-up β€” dots, circles, and corner badges.
Yellow caution tint and warning badge on a 2D board
Caution hints on 2D β€” yellow defender tint + ⚠️ badge.
Predict modes β€” read this first
  • Predict: Off β€” clean board: green legal moves + blue standing square only. Good for experienced players.
  • Predict: On β€” purple "what if" previews plus all tactical training: scout/inspect holds, πŸ’₯/⚠️ caution badges, warning tints, wizard auras. Recommended while learning.
  • Predict: Hint β€” tactical training (no purple) plus puzzle-only coach: large green circle on the mate square and red X on wrong squares. No puzzle effect outside an active puzzle.
  • Predict: On + Hint β€” everything: purple previews, all tactical training, and the puzzle coach.

Any setting other than Predict: Off enables tactical overlays on both the 3D board and every 2D board (Chess-Stele mini boards and Tab quick board) in all chess modes. With Predict: Off you still see green legal-move markers and the blue standing square β€” but no warnings, purple dots, scout/inspect holds, or caution badges. Wizard style still animates slides; with Predict Off it shows green/blue/orange glowing markers on the outdoor board. Scout/inspect holds, caution badges, and runic piece auras require Predict: On, Hint, or On + Hint.

Green + purple overlap

On 2D boards, when a square has both a green dot or green diamond (legal move now) and a purple dot (hypothetical next move), they alternate β€” green fades out as purple fades in, using the same rhythm as orange circles and tinted pieces. Purple dots are the same size as green dots and green capture diamonds. Red and blue diamonds on the same square alternate with purple the same way. Threatened white pieces under a large red scout diamond and threatened black pieces under a large blue inspect diamond pulse with that rhythm. On 2D boards, pieces ghost (alpha-fade) when the diamond is at full brightness. On the 3D board, threatened white pieces glow solid red and threatened black pieces glow solid light blue β€” pulsing emission in sync with the diamond.

For a full sprite-by-sprite glossary see Colored markers β€” quick reference above. The sections below explain when each overlay appears and how to read it in play.

When an orange destination is set, yellow / ⚠️ marks black pieces defending that square and blue tints mark white pieces already attacking it β€” your backup. The piece you are moving is not tinted blue.

Study an enemy piece (hold crosshair ~1 second)

Aim the crosshair at a black piece and hold about one second. Requires Predict: On or higher.

Look away to dismiss. Setting a pending move with RMB also clears it.

Red scout diamonds after holding crosshair on a black piece
Aim inspecting the Knight at F6 showing small red diamonds and large attack diamonds on E4 - white Pawn and G4 - white Queen as potential targets.

Study another friendly piece (hold crosshair ~1 second)

Aim at a different white piece β€” not the one you are standing on β€” and hold about one second. Requires Predict: On or higher. Your standing piece keeps its own green move dots.

Look away to dismiss.

Blue diamonds after holding crosshair on another white piece
Friendly inspect hold (~1 s hold; small on empty squares, large above threatened black pieces)

Chess-Stele β€” front panel

Stand in the front trigger and aim the crosshair at the controls.

Chess-Stele front panel with all controls visible
Figure 2. Front panel
InputAction
Mouse wheel on a controlChange that setting
Left-clickSelect Level / Puzzles / Custom, press green START, or red Clear
Shift + click PuzzlesClear all solved β˜… marks

Buttons

Predict β€” who should use which setting?

SettingBest forWhat you see
Off Experienced players Green dots (empty legal squares) + green diamonds (capture squares) + blue standing circle. No warnings, purple, scout/inspect holds, label badges, puzzle greens, or red X. Wizard: glowing green/blue/orange orbs on 3D (capture squares use the same orb; piece turns green to mark captures).
On Learning chess Everything in Off, plus all tactical overlays in every mode: purple "what if" dots, red/yellow warning badges, scout/inspect holds, wizard runic auras. No puzzle solution circle or red X.
Hint Solving Puzzles All tactical overlays (no purple), plus puzzle-only coach: large green circle on the mate square and red X on wrong squares while aiming. No extra effect outside an active puzzle.
On + Hint Puzzles with full training Everything: purple "what if" dots, all tactical overlays, and the puzzle coach (green circle + red X).

START, Play, and Clear workflow

  1. Select a mode (Level, Puzzles, or Custom).
  2. Click the green button β€” START (Level/Puzzles) or Play (Custom). Button shows Playing while active.
  3. Click red Clear to reset that mode only; green button returns so you can start again.
  4. Custom only: Shift + Clear while editing loads the standard starting position.
  5. Other modes keep their own saved games β€” clearing Level does not erase your Custom layout.

Leorik tuning (advanced β€” Easy+ only)

You can skip this section until Level 1 (Easy) or higher. Practice (Level 0) hides these sliders entirely. They adjust the computer opponent (Leorik) β€” not your hints or overlays.

Aim at a slider on the Chess-Stele front and scroll the mouse wheel.

Temperature (0 – 990)

Higher = weaker and more random opponent. Lower = stronger and more focused. Wheel step: 10.

LevelDefault~Slider position
1 Easy700~71%
2 Beginner300~30%
3 Normal100~10%
4 Hard0Far left

Movetime (100 – 1000 ms)

How long the computer thinks before each Black move. Wheel step: 50 ms.

LevelDefault
1 Easy100 ms
2 Beginner300 ms
3 Normal500 ms
4 Hard1000 ms

Puzzles always use 100 ms for Black's forced replies regardless of the Movetime slider.

Threads (1 – 16)

How much CPU the chess engine uses. Default 4. Only change this if you know you need to. Wheel step: 1.

Chess-Stele β€” back panel

Stand in the rear trigger. The back panel content changes depending on which mode is active on the front.

Back panel History mode
History
Back panel Puzzles list
Puzzles
Back panel Custom edit UI
Custom
Front modeBack headerContent
Level / playingHistoryNumbered move log + mini 2D board
PuzzlesPuzzlesScrollable puzzle catalog (~10 rows visible)
CustomCustom (N)FEN field, white/black palettes, edit controls

Move log (History)

The History panel lists moves in standard chess notation (short codes like e4). On Practice, Easy, and Beginner, each line also shows plain English in brackets β€” for example: e4 (E2 to E4 White Pawn). History rows highlight in light blue when you aim at them; left-click plays a click sound.

Puzzles

Puzzle solved status or advance on Black King
Puzzle solved / advance to next puzzle by jumping on the nearest King (White or Black).

Puzzle list labels

Example row: 1 Move #3 kingsideAttack β€’ 1546 β€” puzzle number, moves to mate, tag, and position number.

How to start a puzzle

  1. On the front: select Puzzles, then pick a row on the back and press green START.
  2. The HUD flashes Chess Puzzle #n; the Chess-Stele shows e.g. Puzzles 1 - Easy.
  3. Find the move that puts the black king in checkmate (no escape).
  4. On success: PUZZLE n SOLVED! β€” stand on Any King to load the next puzzle.
Puzzle source Puzzles are drawn from the open-source Lichess puzzle database, created and maintained by the Lichess.org community under a CC0 public domain dedication. Positions come from real games played on Lichess.

Puzzle coach (Predict: Hint)

Set the Chess-Stele front to Predict: Hint before pressing START (or press H on the Tab board). Coach overlays appear only while a puzzle is active β€” they never appear in Level, Practice, or Custom.

Outside an active puzzle, Predict: Hint gives all tactical training overlays (same as On, but without purple "what if" previews) β€” the green solution circle and red X never appear outside a puzzle.

Custom positions

  1. Front: select Custom β€” the back board clears for editing.
  2. Back: RMB drag pieces from the white/black palettes onto the mini board.
  3. Clear Board empties the layout. Set Game loads the standard starting position (where available).
  4. Front: press Play when the layout is valid β€” triggers Piece vs Piece Practice (2 mirrored pieces) or a normal Custom game (3+ pieces with both kings).
  5. Ctrl+V paste β€” advanced: load a saved board code (Custom edit only; multiple pasted lines build a playlist).
Custom mode β€” unique South Parthenon "Piece vs Piece" Practice For beginners only. This drill exists nowhere else in the game. Place one White + one Black of the same piece type (P/R/N/B/Q/K), press Play, and practice how that piece moves for up to 50 moves. A 7-second center banner confirms practice mode (e.g. King Practice 50 Moves). FIDE rules apply including pawn promotion on the 3D board. Leorik replies when available. Ends on capture, mate/stalemate, or the 50-move draw. You cannot add a third piece without clearing the board first.

Piece vs Piece β€” example setups

Three common beginner drills.

Custom Piece vs Piece Practice β€” white king vs black king with practice banner
King vs King
Custom Piece vs Piece Practice β€” white pawn vs black pawn
Pawn vs Pawn
Custom Piece vs Piece Practice β€” white knight vs black knight
Knight vs Knight

During live play, the back mini board accepts RMB drag of White pieces to legal squares. When a pawn reaches rank 8, the promotion panel opens automatically β€” use W/A/S/D to choose Queen, Rook, Knight, or Bishop, then RMB, Space, or RB (gamepad) to confirm. The 3D board is always the primary input; the back mini board mirrors every move in real time.

Custom Edit only restriction: while building a layout, pawns cannot be placed on rank 1 or rank 8. This does not apply during live play β€” pawn promotion works normally.

Back mini board β€” Immediate mode drag preview In Immediate mode, hold LMB while dragging a white piece to see a temporary tactical preview β€” green legal squares, yellow/red caution tints (yellow defenders, red immediate attackers). Release LMB to hide. The green squares are always shown; yellow/red caution tints require Predict: On or Hint.
Back mini board β€” Parthenon mode tip Press Tab while standing in the back stele trigger to open the Tab quick board alongside the back mini board. Both 2D boards will show identical overlays and status β€” useful for verifying everything is in sync before committing your move. Backspace reverts the selection one step at a time; looking away from the board cancels completely.

Ctrl+C on the layout field copies the current board code. Ctrl+V paste loads a position in Custom edit.

Tips

Game info balloon Summarizes Chess-Stele controls when you enter a trigger. Caps Lock can collapse it during play.

Appendix β€” doc screenshots (for authors)

Hotkeys for capturing PNG/JPG assets under images/ while playing:

HotkeyOutput
Print ScreenFull main-camera JPG (3D board + HUD)
F3Toggle SnapShotCam fly panel (WASD to fly; Enter saves from panel)
Home (SnapShotCam open)Sync fly camera to spinCageEyes home position
Shift + F3PNG crop of open UI panel (Quick2DChessBoard, Quick Menu, Help, Settings); else full-screen JPG